In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
从这个角度看,MiniMax 推出这些产品,价值或许不只在于功能多了两个按钮,更在于它正在把一套原本属于少数人的先进工作范式,逐步变成更多人可以上手的日常工具。
。雷电模拟器官方版本下载对此有专业解读
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